Principal VFX Artist at People Can Fly
Senior Houdini Artist , Unreal and Unity Technical Artist
Currently working at People Can Fly New York, as Principal VFX Artist.
Engineered in France, put together in the French Riviera, and after 3 years of learning computer animation I was eventually shipped to the United States in 2010.
There, I started working for The Mill New York as a CG generalist using Maya. But as I’ve always been curious in math, problem solving, and learning new things, I quickly got my fingers caught in the cogs of Houdini, which gave me a sharp eye for special effects, and the tight schedule of the commercials world taught me how to be fast, efficient, and persistent.
A few years later, in 2017, I got the opportunity to get into realtime experiences using mainly Unreal and Unity on various very different projects involving VR, AR, and large scale installations, along with the flexible workflow provided by Perforce and Git.
Other skills and interests include shaders, linear algebra, video games making, gameplay designing, glsl/vex/c#, and playing way too many video games.
Skills
Houdini
Unreal
Unity
Shaders HLSL/GLSL
Contact me