Contact

+1-718-915-5732

couretnick@gmail.com


Objective

  • Hone my skills in realtime VFX using Niagara and Houdini

  • Grow in the company as I R&D and push to create unique effects

  • Bring original ideas to life and help with various aspects of their development

 

Skills

  • Houdini

    Creating various effects from fluids to fractures, building procedural system, writing algorithms.

  • Unreal

    Using Niagara, Blueprint and shaders to create realistic FX and interactive experiences.

  • Unity

    Writing compute shaders HLSL shaders, and C# scripts to bring Houdini effects in realtime. Experimenting with visual effects graph.

  • Shaders

    Scripting GLSL/HLSL/compute shaders for data reading, raymarching, and realtime simulations.

  • Workflow

    Years in commercials gave me a sharp eye on visual effects, and taught me how to work fast, efficiently, and be persistant. In my realtime years, learning to use Perforce and Git made complex projects very flexible to work on.

 

Experience

The Mill New York

  • 2017 - 2020

Realtime FX and Technical Artist

  • 2012 - 2017

Houdini FX TD

  • 2011 - 2012

CG Generalist

During my 9 years at The Mill, I learned and experimented with softwares like Houdini, Unreal, and Unity. I also built a solid background in math with Houdini’s VEX and the use of realtime shaders.

My work was acknowledged and rewarded multiple times on projects like Playstation Perfect Day, OFFF 2016, Watchmen AR, Anthem realtime trailer, Apollo Moon Landing, Balenciaga Summer 2019, and my R&D brought fresh ideas for projects to get built on.


Education

  • Esra - Sup’Infograph - CG Animation School

  • Self taught Houdini - Unreal - Unity - C# - HLSL/GLSL - Compute

 

Interests

  • Video games

  • Sciences and technology

  • Cinema

  • Nature