Contact
+1-718-915-5732
couretnick@gmail.com
Objective
Hone my skills in realtime VFX using Niagara and Houdini
Grow in the company as I R&D and push to create unique effects
Bring original ideas to life and help with various aspects of their development
Skills
Houdini
Creating various effects from fluids to fractures, building procedural system, writing algorithms.
Unreal
Using Niagara, Blueprint and shaders to create realistic FX and interactive experiences.
Unity
Writing compute shaders HLSL shaders, and C# scripts to bring Houdini effects in realtime. Experimenting with visual effects graph.
Shaders
Scripting GLSL/HLSL/compute shaders for data reading, raymarching, and realtime simulations.
Workflow
Years in commercials gave me a sharp eye on visual effects, and taught me how to work fast, efficiently, and be persistant. In my realtime years, learning to use Perforce and Git made complex projects very flexible to work on.
Experience
The Mill New York
2017 - 2020
Realtime FX and Technical Artist
2012 - 2017
Houdini FX TD
2011 - 2012
CG Generalist
During my 9 years at The Mill, I learned and experimented with softwares like Houdini, Unreal, and Unity. I also built a solid background in math with Houdini’s VEX and the use of realtime shaders.
My work was acknowledged and rewarded multiple times on projects like Playstation Perfect Day, OFFF 2016, Watchmen AR, Anthem realtime trailer, Apollo Moon Landing, Balenciaga Summer 2019, and my R&D brought fresh ideas for projects to get built on.
Education
Esra - Sup’Infograph - CG Animation School
Self taught Houdini - Unreal - Unity - C# - HLSL/GLSL - Compute
Interests
Video games
Sciences and technology
Cinema
Nature